02Studio
Forty people, eleven years, one standard.
Software is not a department. It is the product — and we build it for companies whose business runs on the code they ship.
That changes everything about how software gets built. The architecture has to survive a decade, the deployment pipeline has to run a hundred times a day, and the interface has to be good enough that nobody needs training to use it.
Forty engineers, designers and architects. Eleven years. Products serving just under nine million people every month, most of whom will never hear our name — which is the point.

- 0Years running
- 0Products shipped
- 0Engineers & designers
- 0Monthly users
—Capabilities
What we are asked for
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01
Product engineering
End-to-end delivery of web and mobile products — discovery, architecture, build, and the long tail of running them in production.
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02
Platform & cloud
Distributed systems, infrastructure as code, CI/CD and observability. We leave you with a platform your own team can operate.
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03
Data & machine learning
Pipelines, warehouses and applied models built on data you can actually defend in a board meeting.
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04
Design systems
Component libraries and interface architecture that keep fifty engineers shipping something that still looks like one product.
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05
Modernisation
Incremental replacement of systems nobody wants to touch — strangler-fig migrations that never freeze the roadmap.
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06
Embedded teams
Senior engineers inside your organisation, working to your standards, your review process and your on-call rota.